Ari Pulkkinen

As a music and audio professional, Ari Pulkkinen has gained the deep knowledge and specialized in the field of music and sound design in game industry. His work as a composer, sound designer as well as music and audio producer has left a memorable mark in many productions and independent projects. As a side dish, Ari’s experience in game producer, designer and concept writer comes in handy along with the slick skill to produce design for trailers and in-game cinematics, including vocal directing.

The Finnish demoscene and mod tracker background was fundamental to Ari’s work. After the years of making music just as a hobby, he was hired to Frozenbyte Inc. in 2003 to make his first commercial product, Shadowgrounds (PC) game (2005) sound design and Original Soundtrack which became an instant cult classic for many gamers. For the educational point of view, diplomas in Professional audio design and producing, Further Education for Producers and Leads of the Finnish Game Industry with Adulta and Music Technology with high valued finnish institution, Sibelius Academy are the proof of talent in black and white.

The actual professional quantum leap for Ari was his five year long career as an in-house Audio Director with Frozenbyte, Inc. working as composer, sound designer and even a writer & designer with the games like Jack Claw Demo (Multiplatform) and Shadowgrounds Survivor (PC/2007) and outsourced to make the highly popular Super Stardust HD (PS3/2007). Now after 8 years of professional work in game industry, Ari has been making games likeTrine (PS3/PC), Angry Birds franchise (multiplatform), Dead Nation (PS3), Outland (PS3/360) and Bike Baron. Ari’s recently published games are Trine 2, Super Stardust Delta, Trine 2 The Goblin Menace and Angry Birds Trilogy and the latest one Resogun for PS4. These games have received rave reviews and praise for their soundtracks and sound design. Ari is currently working with various games and other really interesting projects.


I love to create emotions, feelings and good memories trough music – if my music inspires others, I am truly happy” – Ari Pulkkinen

Alexander Dmitriev

Alex is an all-around audio and music professional, but first and foremost a really talented sound designer. His works include many console and mobile games like Hamsterball, Sky Fighter, Mushroom Wars, Digger HD and co-sound design for Trine 2, Resogun, Angry Birds seasons, Super Stardust Delta, Dead Nation, Bike Baron and many other.

Alex has also background in TV and movie audio design and he has been studying in Federal State Unitary Enterprise Creative Production Association “Saint-Petersburg Documentary Films Studio” in the position of “Sound Director”


Sami "Haxu" Hakala

Sami is a musician and a lead singer in a rock band called RockMasters. He is also a game producer at Housemarque. Trough Sami's expertise and music studio for AriTunes is able to make live recordings in a bigger studio and get awesome live performances.

Henri Heikkinen

Henri Heikkinen is a 29-year-old entrepreneur, currently the co-founder and CEO of a startup called Foilchat. Foilchat aims to provide a safe and convenient way to communicate for any individual or organization concerned over their privacy. For AriTunes, Henri is in a key position for developing corporate development and marketing.

Henri has some 12 years of marketing related experience, most of it as an entrepreneur. He has been working with gaming industry companies such as Pixolane, Frozenbyte and Fingersoft since 2007. In his free time he co-authored a book called “Elämää Hyvinvointivaltiossa” (Life in the welfare state).


Dynamedion was founded in 2001 by Tilman Sillescu and Pierre Langer, two composers with university degrees in music. With a steadily increasing number of contracts and growing customer base it has since become a leader in soundtrack composition and sound design on the European computer game market. In 2005 Dynamedion produced highly successful, first benchmark live orchestra recordings for a German game soundtrack, setting the standard for large-scale projects in the industry. With numerous further orchestral productions for the videogame industry, Dynamedion has earned itself a reputation for unsurpassed quality and integrity in this area.

Over recent years, Dynamedion has worked on over 600 projects in the videogame, TV and film industry and been showered with numerous prizes and music awards

OMUK are a world leading voice production company. Our core creative services are voice casting, directing, recording, script, localisation and post-production. We are 'the cutting edge' thanks to our pioneering work delivering new creative technologies and techniques that help video game developers and pioneering media achieve new creative heights in dialogue production.