Last saturday I went to watch the new Star Trek movie, which I enjoyed much. A great reboot for the series!
But what was the most amazing thing about that night was Transformers 2 trailer. I remember how I praised sound design of the first Transformers movie but this trailer blew my mind! Most of the sounds I heard were truly unique, amazing sounds that I left me wondering how they were made. I’m definetly gonna see the movie just to hear the sounds.
In most of the movie trailers and even movies that I’ve seen, there’s sounds that I spot taken directly from a certain sound fx libraries without even a single change – this have always bothered me. Is it because of the limitations of the budget or the lazyness / lack of skill of the sound designer? For me, audio design is also an art form, and when I spot ‘important’ sound assets from a sample CD, it really doesn’t feel good. OK, I know most of you will never notice any of these but still…
By important sound asset I mean a sound that is one of the key elements of the movie or a game – a sound that should be unique. One example of this can be heard in a TV-serie “Heroes” – you know when Hiro is twiching his face and going time travel? Yeah, there is a sample taken directly from a sample CD called “Sound Designers Toolkit”. Meh! That’s one of the most used special sound fx in the series!
So, speaking of Transformers and audio, seems like there can be sound design that sells. I’ve always believed that only music can do that. The trick is the usual – make something unique sound design that nobody else have made. Doesn’t sound easy, doesn’t it?